![]() Meteor: Increased the damage from the meteor special abilityĪdded legendary versions of The Sun, The Moon, Hope, Strength, The Knight, The Beast, The Rogue, The Guardian, The Bishop and The Slayer. Vengeance: Decreased cooldown of the legendary ability Vengeance: Increased the damage of meteors triggered by the legendary ability Shockwave and Whirlwind - remaining cooldown is halved when at least 5 different enemies are hit with a single attack. New sound effect for split-timed attacks. Split timing now applies Vulnerable instead of reducing the cooldowns of special attacks. It is possible to avoid the explosion effect by jumping over it. At the end the Lightning Trap explodes the same way it did before. While the trap lasts it sends out pulses that damage and electrocute enemies. Lightning Trap - this skill has been reworked so that it now creates a Lightning Trap at a given position. The duration has been reduced to compensate. Lightning Ball - lightning ball now bounce off walls instead of fizzle, making the attack much more viable in tight spaces. Shock - duration is now visualized with a charge-up bar ![]() You can now share more Treasure Keys in the chat without getting bannedįixed constant respawning of Apocalypse in MP games It is now possible to send chat whispers to users with space symbol in their names You can invite users to your game with /i or /inviteįixed several connectivity issues and breaking of camera in MP gamesįixed reopening of chat interface on map change when chat is turned offįixed wrong colorization of Outfits in the UI when only Legendary Dye has been appliedįixed rare issue which can cause item deletion during Transmutation You can reply to the last received whisper with /r or /reply Whispers are now marked more clearly in the Chat World Map and local Map now show the number of active Treasure Hunts/BountiesĪdded Menu option in the Chat interface Select someone in the Chat then click on Menu to quickly send him/her a friend request or game invitation Pull projectiles now ignore Dazed enemies and pass through them on their look-about for a viable target Increased the area of hammer Smash attack to match the visual effectĭisabled camera movement during hammer Smash attacks to make targeting easierĪdded prediction and improved targeting of hammer Smash attacks Hammer Pound attack now inflicts collateral area damage Hardcore characters use separate stash and become normal characters when they die New character creation option - Hardcore. You can switch between Normal and Casual modes at will The new graphical HUD for Hardcore characters is now properly applied after the Tutorial
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