![]() Keg Golem, which is a literal keg with arms and legs that can serve you ale in your mug, or in your face as an attack if you make it or its owner angry.Bar Brawl, which isn’t technically a monster, but a “swarm” of people fighting with things you would find in a tavern, such as stools, bottles, and darts.If you are running Out of the Abyss, you could even replace some demons/demon lords with the ones from this book, Chittrk’k, Demon Lord of Rats being my favorite. This might mean they learned from past mistakes and/or their playtesting team was more prepared. These are humanoid versions of different animals with great power, all of them with CR 11+.Īs regards the difficulty level or the CR being way off like some people say the Tome has, I found that these monsters, while being more dangerous than the ones from the WotC Monster Manual, are more balanced or spot on with the CR than the ones from the previous book. The Creature Codex also added some new things, such as the Animal Lords which I find awesome. It expands on categories where the Monster Manual didn’t as much, while not adding many more Fey creatures as the Tome covered it hugely (29 in CC, while the Tome has 50+). ![]() You’ll find a huge catalog of monsters, ranging from urban legends (the Chupacabra, Baba Yaga, Wendigo) to things you’ve never seen before, as well as from cute adorable animals I would totally add to any children game for them to adopt ( Foxin, Kitsune, Ratatosk, Simurg, Wind Weasel, Wolpertinger), to the “ WHAT THE **** IS THIS KILL IT WITH FIRE” category ( Ahu-Nixta, Goliath Longlegs, and some oozes come to mind). Don’t panic though, as the number is still enormous (422 if I counted correctly, taking into account the NPC Codex). If compared with the Wizards of the Coast’s Monster Manual or with Kobold Press’ Tome of Beasts, you will find that this new book has fewer monsters. These were used in the Tome of Beasts, and in my opinion, the new look achieved with the Codex looks way better, giving it a minimalist look. What’s more, they also ended up removing the big images that were in the background of its monster pages (with low opacity so you could easily read the text). It also works for when you are skimming through the book to find interesting monsters. I’ve heard on an interview with Wolfgang Baur (its lead designer), that he wanted the monsters to appear big enough in the book to be easy for the DM to show them to the players, and I can confirm it does so stupendously. If you have the Tome of Beasts, these images are about the same size or a little bigger, while not becoming a bother when reading the stat blocks. The illustrations are all fully colored and use a great portion of its pages. The Creature Codex is absolutely gorgeous when it comes to its pieces of art.
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